Condition Overload - Max 3, 120% Damage per status effect.

Covert Lethality will remain a Dagger Mod - +16 Initial Combo, 100% Finisher Damage. (Pending on later review depending on what they see)

Killing Blow - Will increase damage & decrease wind up time.

True Punishment - +40% Critical Chance & reduces chance to add to the Combo Counter by -10%.

Life Strike - Heavy Attacks will heal 20%.

Garuda Talons - Parrying Angle 60%, Range 1 < 2.2, Damage 72 < 180.

Baruuks Desert Storm - Parrying Angle 60%, 1 < 1.2

Exalted Blade - Parrying Angle 60%, Range 1 < 2.8, Damage 35 < 200, Heavy Attacks Added.

Valkyr Talon - Parrying Angle 60%, Range 0.5 < 1.7, Equipped Melee means you stay invulnerable.

Melee Weapon Riven Dispositions will remain untouched until after they get more data post launch.

Zenuriks Innermight - Will now provide +60% Combo Effiency. (So if it costs 10 Combo points to do a Heavy Attack, it'll now cost 4 Combo Points)

Synoid Heliocor, Furax Wraith, Fraggor Prime - Will receive increased starting combo count to offset the bonus channeling damage they had previously.

Exodia Triumph - +50% Chance to increase combo counter on hit.

Exodia Valour - +200% to increase combo count when hitting Lifted enemies.

Exodia Brave - +5 Energy when killing enemies with heavy attacks, stacks up to 3 times.

Ash/Atlas/etc.. Combo buildup has been reduced to 25% to reflect the changes that Combo Counter will be easier to build up.

Prime Attachments & other Channeling VFX Cosmetics will now activate once you reach 2x on the Combo Counter. (Acanthus is going to be so sexy)

All Melee Weapons will be balanced/changed. Including Status & Critical Chances.

Example changes:

Paracesis - Damage 144 < 222, Range 1.45 < 2.90, Status 12% < 22%.

Glaive Prime - Damage 50 < 164, Range 0.5 < 1.25, Critical Chance 15% < 22%.

Zenistar - Damage 130Heat < 150Heat/50Slash/180Impact, Range 1 < 2.6, Status Chance 25% < 30%, Critical Chance 5% < 10%. (Not sure if the disc will be changed)