コンペさえ載せてれば概ね銃の反動は右上に向かって真っすぐに近くなるように安定する とりあえずぶっ放してからリコイルコントロールしてヘッドに捻じり込むような撃ち方がしたいならコンペ載せて 左下方向に補正入れながら射撃する ただし3の銃口の暴れは運としか言えない 0367UnnamedPlayer (ワッチョイ 593f-2m6q)2018/01/11(木) 01:05:19.75ID:7r0/yKi20 ヒバナピックするけど強化壁ガン無視でキルにしか行かない人とかいてカジュアルは今の魔境だ… 0368UnnamedPlayer (ワッチョイ 7da6-Puxn)2018/01/11(木) 01:10:52.94ID:C1Ss+N0Y0 ちゃんとやりたいならランク行けばいいよ住み分けしろ 0369UnnamedPlayer (ワッチョイ a618-51Aq)2018/01/11(木) 01:11:58.84ID:yWq0gZk20 SG火花とSGバンディットが壁1枚挟んで決め打ち合戦しててCODだなーって 0370UnnamedPlayer (ワッチョイ 9e18-Zky2)2018/01/11(木) 01:18:15.78ID:Fv2QMzcO0 そもそもカジュで割り役やってくれる人が希少よね 0371UnnamedPlayer (ワッチョイ 15b1-NlKJ)2018/01/11(木) 01:26:15.57ID:NAfyByKZ0>>356 上の人も言ってるが左下に引っ張るだけだから難しくないよ 狙ったとこに当てようとすると自然にそうなる csgoみたいに最初下、次左みたいな事する必要ない ヘッドラインさえ保ってればランダム反動のズレで逆に頭に入る事だってあるしな 0372UnnamedPlayer (ワッチョイ 1524-JHka)2018/01/11(木) 01:43:34.04ID:aAz/AbIa0 でも確かにカジュアルって要らないよな 別けるなら野良用パーティー用だろ 0373UnnamedPlayer (アウアウカー Sa55-VcUi)2018/01/11(木) 01:46:40.68ID:9NsTwNp2a AIM調子悪いときどうしてる? テロハン30分くらい篭ってからランク行ってるんだけどめちゃくちゃ調子いいときと悪いときの差がヤバい テロハン中は毎回変わらない感じなんだけどなぁ 0374UnnamedPlayer (ワッチョイ 8910-gXbi)2018/01/11(木) 01:49:38.37ID:D2xM08fi0 このゲームってめちゃくちゃラグくない? 相手の姿見えてないのに殺されるけどキルカメラだと1秒以上視認されてる ping一桁同士なのにFPSでここまでひどいゲーム初めて見た 0375UnnamedPlayer (ワッチョイ 39a7-Un5q)2018/01/11(木) 02:15:42.19ID:GLz5WOB80 Patch 4.2 will be deployed to the TTS on Thursday, January 11th. As with most Mid-Season Reinforcements, we have a collection of Operator changes that are coming, particularly for a couple of fan favorites (or nemeses).
Deployment on the live servers will come after we have had a chance to review the feedback from the TTS.
Ela’s SMG will have a reduced magazine size
We have decided to lower the magazine size of her SMG from 50 to 40 bullets.
Game Designer notes: Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines.
The recoil of her SMG was already nerfed slightly with Y2S3.2, but this did not have the impact that we hoped.
For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough.
In addition to the reduced magazine size, we will be reducing the overall strength of concussion effects across the board.
Reduction in Concussion effects
With Y2S4.2 patch, concussion effects will no longer disable sprinting. It will still reduce movement speed and camera rotation speed, but affected targets will recuperate much faster (4 sec, instead of 7 sec). The effect on sight and hearing will still last a total of 7 sec. 0376UnnamedPlayer (ワッチョイ 39a7-Un5q)2018/01/11(木) 02:19:16.51ID:GLz5WOB80 Ash’s R4-C nerf
We reduced the damage of the R4-C to 39 (from 41).
Game Designer notes: Ash is still a pick that is too attractive when compared to other attackers. We’ve compared her most popular weapon (R4-C) to other assault rifles stats and given the R4-C’s very high rate of fire (860), its damage is a bit too high.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Capitao’s Para-308 buff
We increased the Para-308’s raw damage is to 48 (from 43). We also slightly reduced the intensity of the random components of its recoil.
Game Designer notes: Capitao right now is not attractive enough. His gadget suffers from a few issues that will need long-term solutions, but in the meantime, it’s clear that his main assault rifle is too weak.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Twitch’s Shock Drone Ammo
We reduced the max ammo for each Shock Drone to 5 (from 15).
Game Designer notes: Twitch right now is too strong. There are several possible reasons, one of them being that her drones have the potential to deny an unreasonable amount of electronics from defenders. We feel that this change will force players to start making choices about when to shoot or to save their ammo, and which Defender gadgets to destroy. 0377UnnamedPlayer (ワッチョイ 39a7-Un5q)2018/01/11(木) 02:20:24.20ID:GLz5WOB80 Bandit’s barbed wire
Bandit will now have two barbed wire (down from 3).
Game Designer notes: Even if Ela has eclipsed Bandit’s pick rate, players still pick him too often. Reducing the number of barbed wires he has should bring him more in line with other Defenders.
Lesion’s Gu Mine refill timer
We lowered Lesion’s Gu Mine refill timer to 30 sec (from 35).
Game Designer notes: Lesion is in an OK place right now, but could use a slight buff. By reducing the refill timer, it will encourage his specific playstyle of staying alive as long as possible to increase the strength of his defensive gadget.
Temporal Filtering
The T-AA has been fully implemented. As part of this, the Resolution Scaling and Sharpness Factor slide bars are in the Options menu.
With render scaling, you will be able to customize the ratio between render resolution and display resolution, which will allow you to maintain your target framerate. For example:
More details about Temporal Filtering and Anti-Aliasing can be found here.
Bomb UI Changes
We changed the player markers for players that are interacting with the Defuser. When a teammate is interacting with the Defuser, a new animation icon appears on the player. If your teammate is in the process of disabling the Defuser, you will also notice a new animated icon on that player. The new animated icon should make it easier to identify which teammate is currently interacting with the Defuser.
Additionally, once the teammate plants the Defuser, the progress of the Defuser replaces the round timer.
These are the first steps we are taking towards improving the Bomb game mode, and we will have more information about our next steps at the Six Invitational!
Caster Camera improvements
We will be making some adjustments to the Caster Camera. These adjustments will improve the viewer experience for those watching the spectator camera, but also provide them with more information in a more digestible format.
You can see a screenshot of the new UI here: 0378UnnamedPlayer (ワッチョイ a618-0oPX)2018/01/11(木) 02:23:11.81ID:5fIaoEIN0 パッチノート見てアッシュナーフ知ったんだがマジか…… アッシュはあのまま撃ち合い極振りの天井としての基準であって欲しかった