解放で自力脱出できないバグを修正 Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perk
サバイバーの味方のオーラを見る系パークで、ロッカーに隠れてるとこなどのオーラが表示されない不具合の修正 Fixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)
陽動(石投げ): 通知位置が他のものより高くなってる不具合を修正 Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notifications
陽動(石投げ): 使うと自力脱出のアニメーションを省略できる不具合を修正 Fixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perk
独学者: 治療以外のスキルチェックでも有効になる不具合を修正? Fixed an issue that caused the skill checks for Autodidact to be to non-healing skill checks 0682UnnamedPlayer (ワッチョイ 9f98-5hi3)2018/10/03(水) 06:06:34.01ID:n6RIrWw10 アホだからUIが日本語またはツールチップつきなら嬉しい 0683UnnamedPlayer (ワッチョイ 5700-Rctb)2018/10/03(水) 16:07:05.61ID:f4wcgFtP0 ツールの更新したとき、今までの登録リストって反映できますか? 解凍したときに上書きで大丈夫? あと、間違って登録したプロフを消す方法があったら教えてください 0684UnnamedPlayer (ワッチョイ 97a2-aemA)2018/10/03(水) 16:28:30.65ID:eOZsTWml0 SWFChecker-win32-ia32_v1_5_0.rar https://ux.getuploader.com/SWFChecker/download/3
この修正前は、85%まで回復するのに25秒とちょっとかかります。 このパッチ後は、95%になるのに30秒と少しです。 Mclean: So before these changes, if I remember correctly, it would take about 25 and a bit seconds to recover from 0 to 85%. Now, after this patch, it will take about 30 and a bit seconds to get from 0 to 95.
30秒して、残りの5%は… 0.8秒です。 およそ31秒で復帰です。以前は25秒+2秒でしたので、復帰までの時間は伸びることになります。 Not_Queen: So 30 seconds and then the 5% that's left is... Mclean: 0.8 seconds Not_Queen: So 31 seconds, give or take, for a full recovery and save, and before it was 25 seconds, plus 2 seconds. So it is longer now than it was before.
ハングマントリックは基本時間を減少させます。3分のものが10秒になります。サボはこれに追加をします。 鯖がサボ持ちでキラーがハングマン持ちなら、フックは40秒間壊れた状態になります。 Mclean: Hangman's Trick reduces the base amount, reduces it from 3 minutes to 10 seconds. Then Sabotage is added afterwards. If I have Saboteur, and you have Hangman's, it'll stay broken for 40 seconds. 0701UnnamedPlayer (ワッチョイ 67a2-vBoO)2018/10/05(金) 16:44:48.67ID:NDFH20sY0>>700 窓超えの話をしましょう。 サバイバーの窓超えについては変更があります。ゆっくり窓超えについてはもう忘れてしまってください。中くらいの窓超えと、高速の窓超えです。 中くらいの窓超えによってゆっくり窓超えは無くなります。 Not_Queen: Let's go over Vaults, because there's some changes to survivor vaults and let's forget about the very slow vault and talk more about the medium and fast vault, or medium vault also called the slow vault of death.
ライトについては大きな変更が2点。ビームとブラインドそのものです。 ブラインドの効果やブラインドする時間は変更ありません。 (意訳:) が、どれくらいでブラインドになるか、ブラインド時のスクリーンは変わるかもしれません。 暗い部屋でプレイしていても目を焼き付かせることはなくなります。 Mclean: You can find it online, there are big changes to the flashlight, both to the flashlight beam and for the blind itself. This doesn't change anything about the blind or how long you get blinded for, but it does provide better feedback for how far you are into the blind and the blind screen for killer (or survivor with firecrackers) is gonna be different; it's not gonna burn your eyes out if you're sitting in a dark room anymore. 0702UnnamedPlayer (ワッチョイ 67a2-vBoO)2018/10/05(金) 19:56:09.24ID:NDFH20sY0>>700 マップ上のフックの偏りをコントロールするツールを作りました。 Mclean: At the same time, the other issue is that we finally got some tools to control the density of hooks on a map.
Jeff: If you go play on the live servers, we looked at the data yesterday and I'll just take the worst one because it's so bad. Basically, the maps on live have one specific number of hooks they have to spawn. For instance, on Grim Pantry or Pale Rose there were 21 hooks. You know, when you have 2 survivors on a hook just chilling there, this was why we asked for this tool so we can have a hook count that is not, you know, terrible for the killer but isn't terrible for the survivor either. It looks to me, and probably to others, that it's a better number for the health of the game as far as the sabotage changes go, maybe it needs a bit more hooks but I think it's going in the right direction.
As we said before, we are taking action against people who often disconnect from matches, thus ruining other people's experience in Dead by Daylight.
Bans are applied through out Soft-ban system, with future escalation. We are continuing punishments from our previous system (1d-3d-1w-perma), however our new follows a different escalations process: - 1st offence = 1 week - 2nd offence = 2 weeks - 3rd offence = 4 weeks - 4th offence = permanent
So if you have been banned with the reason Unsportsmanlike Conduct, it was probably because you have been constantly leaving/disconnecting from your matches.
If you have been banned and given this reason, take it as a warning, because several people have been banned permanently as a result of continuous DC offences in the last 6 months.
Please understand that when you are disconnecting from the matches constantly, you are ruining other people's games, and that is something we are not okay with.
- Dead by Daylight Community Management team.
P.S. All cases are built on direct DC/leave statistics for each player. Crashes and disconnects due to game issues do not count towards DC bans. 0750UnnamedPlayer (ワッチョイ 27a2-4Hut)2018/10/15(月) 18:57:17.79ID:ebTFPrei0>>749 アンスポーツマンライクBANについて